#ifndef SCENEMAIN_H

#define SCENEMAIN_H

#include "Scene.h"

#include<SDL.h>

class SceneMain: public Scene {
public:
    SceneMain();
    ~SceneMain();

    void update() override;
    void render() override;
    void handleEvent(SDL_Event* event) override;
    void init() override;
    void clean() override;

private:

};

#endif